Chomp SwapPrivacy
Privacy and chat rules
Chomp Swap's privacy policy, chat rules and support. Last updated 12 November 2026.
What the game server keeps about you
- A random player ID, made the first time you play, so the game knows it is you next time. Your device keeps a secret key for it, and the server keeps only a scrambled copy (a hash) of that key. You don’t have to sign up, and we never ask your name, email or age.
- The name you play under, your friend code and your friends list. Other players can find you by name (or by your friend code) on the Friends screen, to send you a friend request: the search shows your name, level, badges, wins and losses, kills a match and your best animal, never your friend code unless they typed it.
- Your Male or Female choice, only if you picked one in Settings, shown beside your name as a little mustache or bow. It is optional, everyone in your games sees it, and tapping it again removes it.
- Your profile icons: the animal pictures you have unlocked, the one you chose to be shown with, and which new ones you have not looked at yet (only to mark them new). The one you show is public: other players see it beside your name in lobbies, chat, friends lists, search, your profile and the worldwide leaderboard.
- Your rank progress: how many animals you have eaten, matches survived, revenges, how many match highlights you starred in and similar game counts. The badges you earn from them (and from your animal statistics) are worked out from these counts, and other players see up to three of them under your name.
- Friendship handshakes: how many matches you and each friend have played together, and the stamp (one or two letters or numbers) the two of you chose for your handshake badge. Other players see the badge and its stamp under your name. If you stop being friends, the stamp is freed for anyone and the badge goes, but the count is kept in case you become friends again.
- Your animal statistics: for each animal in the game, the same kind of game counts (kills, times eaten, revenges, matches played as it, time survived as it, best match, and the matches won and points scored as it), your wins and losses, and the best animal picked from them. They are part of your profile, which any other player can open, with your name, badges and rank counts. Nothing else about you is on it.
- Your rivalry with each friend: in the matches you both played, how many times each of you ate the other, got away from the other, and finished ahead. Only the two of you see it, each on the other’s profile, and unfriending hides it.
- The official events you were invited to: whether you said yes, your games in them and your results, so the prizes can be worked out. If you delete your account, your name and player ID are taken out of them.
- Your monthly ranking: the points your matches earned this month, your position in the world, your best positions, your total ranking points, and your results and badges from past months. This is public: the worldwide leaderboard shows every ranked player’s name, points, wins and position to everyone who plays, anyone can search it by name and open a player’s ranking summary, and each month’s final leaderboard is kept, with the names players had then.
- Your weekly ranking: the same for the weekly worldwide leaderboard, a week at a time: your points and position this week, your best positions, and your results and trophies from past weeks. This is public in the same way, and each week’s final leaderboard is kept, with the names players had then.
- The emotes and outfit items you have unlocked, and what you have on. Everyone in your games sees what you wear. If you buy something in the app, the store’s ID for that purchase is kept so it can be restored. The game never sees your payment details.
- When you last came into the game and when you last left it, so your friends see who is online now. Only your friends ever see those times, on your profile, and only while Settings > SHOW WHEN I WAS LAST ONLINE is on (it is, unless you switch it off). A friend you have blocked never sees them. Whether you are online right now shows on your friends’ lists either way.
- If you leave a running match that goes on for other players, the waiting cage: the time your 10-minute wait for your next match ends, kept with your player ID only until then.
Sign in with Apple (optional)
- You can sign in with Apple from Settings to keep your progress safe and play as you on another device. Apple tells the game only a random ID that stays the same for you in this game. We don’t ask Apple for your name or email.
- For each device signed in, the server keeps a scrambled copy (a hash) of that device’s secret key, and when it was last used. Signing out on a device removes that device’s key; your other devices stay signed in.
- When you are signed in, your sound volumes, match length, team size, bots, chat choices and your own Quick Chat lines are kept with your account so your other devices get them too. Graphics quality stays on each device.
- If the game’s server has Apple’s sign-in key set up, it also keeps a token from Apple, used only to tell Apple when you delete your account.
Chat
- Room chat messages are not saved. They live in the game room’s memory and are gone when the room ends. (Private messages between friends are different: see below.)
- When a player reports or mutes someone, that person’s last few messages (at most 10) are kept with the report so it can be checked.
- A report can also reach the developer as a message in a private moderation channel (on Discord), so it is read quickly. Reports, and the messages kept with them, stay as evidence even after an account is deleted.
- Rude words, links, phone numbers and social handles are hidden automatically before anyone sees them.
Private messages between friends
- Friends can send each other private messages from the Friends screen. Only the two friends in a conversation can read it.
- So you can read them again on any device, the game server keeps each conversation’s messages, with when they were sent and who has read them: the newest 200 in each conversation, and none older than 90 days. Older ones are deleted automatically.
- Rude words, links, phone numbers and social handles are hidden automatically, as in chat, before the message is kept or seen.
- If you block a player, the server keeps that you blocked them until you unblock them. If you report a message or a conversation, the reported messages (a few before and after, with their times) are kept with the report so it can be checked; blocking or unblocking never removes a report.
- If you stop being friends, the conversation stays for both of you to read (and report), but neither of you can send more until you are friends again. Deleting your account deletes every conversation you were in, for both sides, and your block list.
Voice chat
- Voice chat is live only. Your microphone is off until you turn it on, and the game asks your device for permission the first time.
- Your voice goes straight to the other players in the same game room while your mic is on. It is never recorded or stored, by the game or by us.
- The game server only helps the devices find each other, and tells the room whose mic is on. On some networks the sound passes through a relay server on its way, encrypted, and nothing is kept there either.
- To send the sound straight from device to device, the devices in voice chat in a room learn each other’s internet address, as in any internet call. With voice chat turned off in Settings, yours is never shared.
- To find that way between devices, your device also asks a public connection server (run by Google or Cloudflare) for its own internet address, only while voice chat is on. Nothing else is sent to them, and they are not told who you are.
- You can turn your mic off, mute any player or everyone, or turn voice chat off completely, at any time: in the match, in the lobby and in Settings. Mutes only change what you hear.
- Reporting a player from the scoreboard sends the report to the developer with that player’s last chat messages. No recording is sent, because none is ever made.
Notifications
- Game notifications (a friend’s room invite, a friend’s private message, an official event’s invitation and its reminders) are off until you switch them on in Settings, and the game asks your iPhone for permission only then. Each kind has its own switch there too.
- A private message’s notification shows your friend’s name and, unless you switch SHOW MESSAGE TEXT off in Messages’ settings (or chat’s QUICK ONLY on), the start of the message. Messages’ settings can also switch message notifications off, and any conversation can be muted.
- Switched on, the game server keeps your phone’s notification address from Apple and the players you muted on it, so a muted player never buzzes your phone. Switching them off, or deleting your account, removes it. Notifications go through Apple, and say only the game’s own words and your friend’s or the event’s name.
- Funny reminders, a second switch under game notifications, are off until you switch them on: now and then a silly “come and play” note, about one every 3 days while you’re away, and only in your daytime. Switched on, the game server also keeps your phone’s time zone (its difference from UTC, not where you are), only to keep them to your daytime. Switching them off, switching game notifications off, or deleting your account removes it.
On your device
- Your secret key, your settings (sound, graphics, chat and voice choices, your own Quick Chat lines, the indicator), the players you muted and how loud you set each one, your message notification choices, any private message still waiting to be sent, and a copy of your rank progress signed by the game server, so your Legendary Ranks and level come back if the server ever loses them.
What we don’t do
- No ads, no tracking, no analytics. Nothing about you is sold, or shared with anyone for advertising.
- Your internet address is used only for a moment, to stop floods of messages and connections, and is not stored.
Deleting your account
- Signed in? Settings > ACCOUNT > DELETE ACCOUNT deletes it straight away, on every device: your player ID, name, friend code, friends and friend requests, rank progress, friendship handshakes, animal statistics, profile icons, weekly and monthly ranking, emotes, outfit items, settings, private conversations, rivalries with friends and block list. If you signed in with Apple, we also tell Apple to forget the game’s link to your Apple ID. A random marker is kept so an old copy of your progress on some device can’t bring the account back.
- You leave the worldwide leaderboards at once. In past months’ and weeks’ final leaderboards your row stays, so everyone else keeps their place, but without your name or player ID.
- Not signed in, or can’t open the game? Write to memors.ae@gmail.com with your friend code (Settings and the Friends screen show it) and we will delete your player record, take you off the leaderboards the same way, and remove you from your friends’ lists.
Children
- Typed chat with other players can be switched to QUICK ONLY in Settings, which shows only the game’s fixed quick lines.
- The microphone stays off unless it is turned on, and Settings > VOICE CHAT turns voice chat off completely.
Chat rules
- Be kind. No bullying, no hate, no rude words.
- Never share personal info: your phone number, address, school or socials.
- Tap a name in the chat to MUTE (block) or REPORT them. In a match, the scoreboard mutes or reports a player’s voice.
- Be kind, respectful, and polite when speaking with others.
- There is no tolerance for objectionable content or abusive players. We read reports, usually within 48 hours, and players who break the rules are taken off chat.
Questions, reports or deleting your account: memors.ae@gmail.com. We read reports, usually within 48 hours.